Initially I wanted to update the noise library to be the new one and unify the wiggle code with it, this proved difficult and the library is still not stable enough for us to use anyways, so those efforts went no where. Fast Noise SIMD is no longer maintained and a new library Fast Noise 2 is under development. At the same time we have separate code for the wiggle node, which is essentially a 1D noise. In case this is not restricted to Blenders own limitations when it comes to animating and looping Currently, we use a library called Fast Noise SIMD to implement noise related nodes. If this is possible to achieve, it would be great if we could as well have a loopable evolution option for the noises in the noise falloff. I don't know if this helps but here's an example of someone already came up with an approach how to do this in AN (however this implementation is quite cumbersome und limited imho): An input to determine the length of the looping animation.A checkbox that turns looping on and off.everything that has an evolution input like the wiggle nodes)? If so, this functionality should consistent of these 2 things: Would it therefor be possible to add such an easy to access option to all nodes that generate animatable random values (eg. A pretty common task in motion graphics is to create seamlessly looping animations (for example for social media posts, that play seamlessly forever or event visuals, etc.).
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